Patch Notes 8/13/2022 (SPOILERS!)


Final boss:

I got a lot of requests to make the final boss a bit easier. Apparently it runs a lot faster on the Playdate than it does in the Simulator, which is the only way I currently have to playtest the game. So, here are some changes I've made that make the boss experience a lot less frustrating:

  • Completely changed the 1st phase. More in-line with other 2 phases.
  • Removed 1 demon and slowed it down in the 3rd phase.
  • Fixed the timing of the electric field around the switches in the 3rd phase. All sides should now sync.
  • Removed 2 demons from the final phase and slowed the rest down a bit.

Other fixes:

  • Portal not working in the grandfather clock
  • "Edwin's Remains" not appearing in inventory after encounter.
  • Giving Greves "Edwin's Remains" not triggering a portrait reveal.

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Comments

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Hi, thanks for a great game so far. It's been very entertaining. But regarding the boss difficulty, I just didn't notice any difference with the previous version, it's still too unfair. There's basically no way to outrun the demons. I've tried no less than 40 times and they always get me. IMHO, their speed should be equal or less than mine, not faster, because I have no way of avoiding them or fighting them. Anyways, keep up the good work. I'm looking forward to finishing the game so I can play the epilogue.

Thanks, Jos! I just patched the game again after reading your comment, this time cutting the demons' speed in half. Please download the newest version and try again. Let me know if it's still too difficult.